Current scope: tibiakt-core| all classes
|
com.galarzaa.tibiakt.core.section.community.house.builder
Coverage Summary for Class: HousesSectionBuilderKt (com.galarzaa.tibiakt.core.section.community.house.builder)
| Class | Class, % | Method, % | Branch, % | Line, % | Instruction, % |
|---|---|---|---|---|---|
| HousesSectionBuilderKt | 100% (1/1) | 50% (1/2) | 50% (1/2) | 52.6% (10/19) |
/*
* Copyright © 2025 Allan Galarza
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.galarzaa.tibiakt.core.section.community.house.builder
import com.galarzaa.tibiakt.core.builder.BuilderDsl
import com.galarzaa.tibiakt.core.builder.TibiaKtBuilder
import com.galarzaa.tibiakt.core.builder.requireField
import com.galarzaa.tibiakt.core.section.community.house.model.HouseEntry
import com.galarzaa.tibiakt.core.section.community.house.model.HouseOrder
import com.galarzaa.tibiakt.core.section.community.house.model.HouseStatus
import com.galarzaa.tibiakt.core.section.community.house.model.HouseType
import com.galarzaa.tibiakt.core.section.community.house.model.HousesSection
import kotlin.time.Duration
@BuilderDsl
internal inline fun housesSection(block: HousesSectionBuilder.() -> Unit): HousesSection =
HousesSectionBuilder().apply(block).build()
@BuilderDsl
internal inline fun housesSectionBuilder(block: HousesSectionBuilder.() -> Unit): HousesSectionBuilder =
HousesSectionBuilder().apply(block)
/** Builder for [HousesSection] instances. */
@BuilderDsl
internal class HousesSectionBuilder : TibiaKtBuilder<HousesSection> {
var world: String? = null
var town: String? = null
var status: HouseStatus? = null
var type: HouseType = HouseType.HOUSE
var order: HouseOrder = HouseOrder.NAME
val entries: MutableList<HouseEntry> = mutableListOf()
fun addEntry(
name: String,
size: Int,
rent: Int,
status: HouseStatus,
houseId: Int,
highestBid: Int? = null,
timeLeft: Duration? = null,
): HousesSectionBuilder = apply {
entries.add(
HouseEntryBuilder().apply {
this.name = name
this.size = size
this.rent = rent
this.status = status
this.houseId = houseId
this.highestBid = highestBid
this.timeLeft = timeLeft
}.build()
)
}
fun addEntry(houseEntry: HouseEntry): HousesSectionBuilder = apply { entries.add(houseEntry) }
@BuilderDsl
fun addEntry(block: HouseEntryBuilder.() -> Unit): Boolean =
entries.add(HouseEntryBuilder().apply(block).build())
override fun build(): HousesSection = HousesSection(
world = requireField(world, "world"),
town = requireField(town, "town"),
type = type,
status = status,
order = order,
entries = entries
)
class HouseEntryBuilder : TibiaKtBuilder<HouseEntry> {
var houseId: Int? = null
var name: String? = null
var size: Int? = null
var rent: Int? = null
var town: String? = null
var world: String? = null
var type: HouseType? = null
var status: HouseStatus? = null
var highestBid: Int? = null
var timeLeft: Duration? = null
override fun build(): HouseEntry = HouseEntry(
houseId = requireField(houseId, "houseId"),
name = requireField(name, "name"),
size = requireField(size, "size"),
rent = requireField(rent, "rent"),
town = requireField(town, "town"),
world = requireField(world, "world"),
type = requireField(type, "type"),
status = requireField(status, "status"),
highestBid = highestBid,
timeLeft = timeLeft,
)
}
}