Coverage Summary for Class: WeaponProficiency (com.galarzaa.tibiakt.core.section.charactertrade.bazaar.model)

Class Method, % Branch, % Line, % Instruction, %
WeaponProficiency 0% (0/2) 0% (0/2) 0% (0/7) 0% (0/84)
WeaponProficiency$Companion 0% (0/1) 0% (0/1) 0% (0/2)
Total 0% (0/3) 0% (0/2) 0% (0/8) 0% (0/86)


 /*
  * Copyright © 2025 Allan Galarza
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  *
  *     http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
 
 package com.galarzaa.tibiakt.core.section.charactertrade.bazaar.model
 
 import kotlinx.serialization.Serializable
 
 /**
  * Represents a character's proficiency with a weapon in the game.
  *
  * @property name The name of the weapon.
  * @property level The current proficiency level.
  * @property maxLevel The maximum attainable level for this weapon.
  * @property totalProgress The total amount of progress made towards leveling up this weapon.
  * @property hasMastery Whether the character has mastered this weapon.
  */
 @Serializable
 public data class WeaponProficiency(
     val name: String,
     val level: Int,
     val maxLevel: Int,
     val totalProgress: Int,
     val hasMastery: Boolean,
 )