Coverage Summary for Class: AuctionOrderBy (com.galarzaa.tibiakt.core.section.charactertrade.bazaar.model)

Class Method, % Branch, % Line, % Instruction, %
AuctionOrderBy 100% (2/2) 100% (13/13) 100% (104/104)
AuctionOrderBy$Companion
Total 100% (2/2) 100% (13/13) 100% (104/104)


 /*
  * Copyright © 2025 Allan Galarza
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  *
  *     http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
 
 package com.galarzaa.tibiakt.core.section.charactertrade.bazaar.model
 
 import com.galarzaa.tibiakt.core.enums.IntEnum
 
 /**
  * The possible fields you can order auctions by.
  */
 public enum class AuctionOrderBy(override val value: Int) : IntEnum {
 
     /** Order by the highest current bid amount. */
     BID(100),
 
     /** Order by the auction's end date. */
     END_DATE(101),
 
     /** Order by the character's level. */
     LEVEL(102),
 
     /** Order by the auction's start date. */
     START_DATE(103),
 
     /** Order by the character's axe fighting skill. */
     AXE_FIGHTING(10),
 
     /** Order by the character's club fighting skill. */
     CLUB_FIGHTING(9),
 
     /** Order by the character's distance fighting skill. */
     DISTANCE_FIGHTING(7),
 
     /** Order by the character's fishing skill. */
     FISHING(13),
 
     /** Order by the character's fist fighting skill. */
     FIST_FIGHTING(11),
 
     /** Order by the character's magic level. */
     MAGIC_LEVEL(1),
 
     /** Order by the character's shielding skill. */
     SHIELDING(6),
 
     /** Order by the character's sword fighting skill. */
     SWORD_FIGHTING(8);
 
     public companion object {
         /**
          * The query parameter name used to set this value.
          */
         public const val QUERY_PARAM: String = "order_column"
     }
 }